Now that I have the final updated scene from Justin I have imported my mixed audio files into the scene. This shows the progress from where we both were a month or so ago with our first video test. We have both got the scaling correct with the Vive headset and it has allowed us […]Read more "Final Ambience Test 11/12/17"
When deciding what audio would match up with the scene, myself and Justin both agreed to have a similar soundscape to “Deus:Ex” and “Blade Runner.” The audio within “Blade Runner” is quite bleak and miserable whereas “Deus:Ex” has a more colourful and Sci-fi feel to it. Meeting in the middle is what we want in […]Read more "Mixing the assets 10/12/17"
Within my contextual review I mention a brief history on how we hear and how I wish to replicate this within a virtual reality scene. After stumbling across this video, it proves that there is a surge of people wanting Binaural audio for VR. This is fascinating to see. Although I can’t afford a Binaural […]Read more "Is Binaural audio on the rise? 08/12/2017"
dearVR As the first term comes to a close I have spent most of my time finishing off my other module “Dynamic audio for digital media.” I have kept my research on the go however, I have failed to post these findings. This post will be a recap of what I have been up to […]Read more "Additional Research 08/12/17"
Steam audio is an advanced sound plug-in for game engines. It has just recently went into it’s beta stage and now comes shipped with Unreal engine and Unity. The audio tools have started to become fairly complex in many different ways and adds 3D binaural functions that most sound and game designers can use alike. […]Read more "Looking at Steam Audio 22/11/2017"
Now that Justin has finished white boxing the map I have began to place my audio files throughout the scene. We are still at the development stage as there is only ambience effects in the scene. I just wanted to see how effective the attenuation parameters were within Unreal before I move onto steam audio. […]Read more "Ambience test within Unreal 12/11/2017"
At the end of last year -during the Christmas break, I heard of an opportunity to work with Disney Research: Edinburgh on a virtual reality project, and they were looking for help from students. Little did we know the project would then be presented in LA at SIGGRAPH 2017. When I heard they were looking […]Read more "Paperman submission for Disney"