Finally after trial and error throughout term one I have successfully managed to integrate Steam audio within Unity. A lot has changed in terms of how the project will be assembled over the coming months. Over the Christmas period I was stumped as to how I couldn’t get Steam audio working with Unreal Engine. I […]Read more "Success with the use of steam audio within unity 6/02/17"
Global game jam 2018 It’s 2018 and my last year at Abertay University. When I first came here in 2016 I didn’t expect to accomplish as much as I have and to be where I am now. Coming from a music and recording background I would have never have thought of working within video games. […]Read more "The new year 30/01/2018"
Now that I have the final updated scene from Justin I have imported my mixed audio files into the scene. This shows the progress from where we both were a month or so ago with our first video test. We have both got the scaling correct with the Vive headset and it has allowed us […]Read more "Final Ambience Test 11/12/17"
When deciding what audio would match up with the scene, myself and Justin both agreed to have a similar soundscape to “Deus:Ex” and “Blade Runner.” The audio within “Blade Runner” is quite bleak and miserable whereas “Deus:Ex” has a more colourful and Sci-fi feel to it. Meeting in the middle is what we want in […]Read more "Mixing the assets 10/12/17"
Within my contextual review I mention a brief history on how we hear and how I wish to replicate this within a virtual reality scene. After stumbling across this video, it proves that there is a surge of people wanting Binaural audio for VR. This is fascinating to see. Although I can’t afford a Binaural […]Read more "Is Binaural audio on the rise? 08/12/2017"
dearVR As the first term comes to a close I have spent most of my time finishing off my other module “Dynamic audio for digital media.” I have kept my research on the go however, I have failed to post these findings. This post will be a recap of what I have been up to […]Read more "Additional Research 08/12/17"
Steam audio is an advanced sound plug-in for game engines. It has just recently went into it’s beta stage and now comes shipped with Unreal engine and Unity. The audio tools have started to become fairly complex in many different ways and adds 3D binaural functions that most sound and game designers can use alike. […]Read more "Looking at Steam Audio 22/11/2017"