The final mix 09/04/18

This was it. The final mix of the scene myself and Justin had been working so hard to build. Within just two months we have managed to build something spectacular. This year got off to a slow start but since we began working in February it has turned out better than we have both imagined. […]

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User testing 29/03/18

Having non-specialist and specialist audiences come in and test both spatial plug-ins provided concrete evidence as to why I chose Steam Audio. I had 13 members come in and test out the unity scene. To stop them from getting distracted I setup a small, blank two room environment. This would allow them to focus on […]

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