Week 7 marks feedback week within Abertay. I had to recap and talk about my project aim and proposal to Kenny Mcalpine (the head of the course.) Through the first half of this course I have mainly been researching how I will go about making this project completly immersive and I believe I have made […]Read more "Feedback week 19/10/2017"
Recently I purchased Deus Ex: Human revolution due to Justin mentioning how influential it will be on the design of the project. Both Blade Runner and this game both fall into the same pool of a city in the near future. One thing me and Justin want is a world that hasn’t quite peaked with […]Read more "Inspiration from Deus Ex: Human revolution 17/10/2017"
One of the main inspirations for the project was the original Blade runner movie. I personally had never seen the film and due to the recent hype for the new film I decided to see why it’s one of the main influences for the project. One thing that really caught my attention was the bleak, […]Read more "Inspiration from Blade runner 13/10/2017"
I recently watched a video tutorial on how to make sounds within unreal correspond with the players basic position. This starting point will allow me to test and iterate upon sounds I use in the project. First I imported a normal wav file into unreal and then placed it within the starting map. I them […]Read more "Sound attenuation within Unreal 12/10/2017"
Advanced sound design has always caught my attention due to the realistic experience it can give people. Playing virtual reality with good sound design can make people not want to stop playing as it excites and delivers an unforgettable time. However, a story with a 2D game caught my attention- a blind man by the […]Read more "The benefits of advanced sound design- 12/10/2017"
As honours year commences I have began to summarise my project aim into one sentence which has helped me separate my workload into objectives and tasks- a hierarchy of importance. I have also decided not to use pure data or procedural methods as it was clouding my vision for the main idea/scope of the project. […]Read more "Project Aim – 09/10/2017"
Today marks the first day at EGX in Birmingham. I am thrilled and honoured to have an exhibitor pass and to have free roam around the gaming structure. Each member of our team has time slots for when we will be managing our stalls and already we have had some excellent feedback in the first […]Read more "EGX"